

Educated (TOP priority, get it at Level 4 to maximize skill point gain over time)

Luck is great to have, and there are even valid builds centered around high Luck, but the other 4 are simply better. Personal note: In Fallout 3, I find Charisma to be basically worthless, and Perception almost as bad - their benefits are weak, and easily compensated for or worked around. Endurance/Agility (both give great, practical benefits to combat and passive abilities) Strength (gives you increased carry weight and melee damage, plus access to Strong Back perk) Intelligence (TOP priority, levels you up faster, and with greater skill point rewards)

Melee/Small Guns (tag a combat skill for good measure - these two are always the most practical) Lockpick (get to at least 50 early on, 75 if you hate being denied a fat loot cache here and there) Repair (TOP priority, involved in several quests and imperative towards ALL offensive AND defensive stats)
